About
Stats, Story, Skills, and Testimonials
Stats, Story, Skills, and Testimonials
Sr. Manager & Product Designer
Making pixels earn their keep. I design thoughtful experiences that solve problems, create moments of delight, and make tech feel a little more human.
Making pixels earn their keep. I design thoughtful experiences that solve problems, create moments of delight, and make tech feel a little more human.

20+
Years of Experience
40+
Completed Projects
3
Languages Spoken
9
Industry Awards
15+
Clients Served
My Career Story
Human by Design

Design isn’t just what I do. It’s how my brain seems to work.
I’m endlessly curious about why people do what they do, how technology can make things better, and how a good idea becomes something people actually want to use. I love taking messy problems, big ideas, and half-formed thoughts and turning them into experiences that feel simple, useful, and a little bit delightful. For me, great design lives somewhere between human intuition, technology, and a healthy obsession with the details.
After years in the industry, I’ve learned that staying relevant isn’t about chasing every shiny new trend. It’s about staying curious, experimenting with what’s next, and knowing which timeless design principles are worth holding onto. Today, as a Manager or Product Designer, I also get to help other designers find their voice. I mentor, share ideas, challenge thinking, and give honest feedback, helping designers grow across UX, UI, and product thinking.
Because ultimately, I don’t just want to make better products. I want to make better designers, better experiences, and hopefully have some fun along the way.
Skills
AI Accelerated
I see UX and UI as two sides of the same experience. UX gives the product its structure, flow, and logic, helping people understand where they are, where they’re going, and what to do next. UI brings that thinking to life through visual language, interaction, hierarchy, and those small details that can turn a functional experience into one that feels genuinely good to use.
And now, AI has become another creative tool in the mix. I use it to explore ideas faster, prototype earlier, test different directions, and iterate without getting stuck polishing the wrong thing. It gives me more room to experiment, challenge my first ideas, and get from “what if?” to “let’s try it” in a lot less time.
1
AI Accelerated
I see UX and UI as two sides of the same experience. UX gives the product its structure, flow, and logic, helping people understand where they are, where they’re going, and what to do next. UI brings that thinking to life through visual language, interaction, hierarchy, and those small details that can turn a functional experience into one that feels genuinely good to use.
And now, AI has become another creative tool in the mix. I use it to explore ideas faster, prototype earlier, test different directions, and iterate without getting stuck polishing the wrong thing. It gives me more room to experiment, challenge my first ideas, and get from “what if?” to “let’s try it” in a lot less time.
1
Design Thinking
I break down complex problems into opportunities, build empathy by understanding the people and needs behind them, and prototype quickly to turn ideas into something tangible. I like to explore early, challenge assumptions, and use what I learn to guide smarter decisions.
I’ve applied design thinking to complex challenges across Premier Tech, the Winnipeg Jets loyalty program, an Alaska Airlines pitch, and the Espace pour la vie bluetooth Biodôme map experience, using empathy, exploration, and rapid iteration to turn challenging problems into thoughtful product experiences.




2
Design Thinking
I break down complex problems into opportunities, build empathy by understanding the people and needs behind them, and prototype quickly to turn ideas into something tangible. I like to explore early, challenge assumptions, and use what I learn to guide smarter decisions.
I’ve applied design thinking to complex challenges across Premier Tech, the Winnipeg Jets loyalty program, an Alaska Airlines pitch, and the Espace pour la vie bluetooth Biodôme map experience, using empathy, exploration, and rapid iteration to turn challenging problems into thoughtful product experiences.




2
Mentorship
Mentoring is a big part of how I like to work. I genuinely enjoy helping designers grow, not by handing them answers, but by asking the right questions, sharing what I’ve learned, and giving them the confidence to find their own approach. I make space for honest conversations, constructive feedback, and a little experimentation, whether we’re talking through a tricky UX problem, refining a UI, navigating product decisions, or figuring out how to communicate an idea more clearly.
After years of designing products, working with different teams, and learning from both successes and mistakes, I see mentorship as a way of passing that knowledge forward. It’s also a two-way street. Every designer brings a different perspective, and I often find that mentoring others challenges me to rethink my own assumptions and keep learning.
3
Mentorship
Mentoring is a big part of how I like to work. I genuinely enjoy helping designers grow, not by handing them answers, but by asking the right questions, sharing what I’ve learned, and giving them the confidence to find their own approach. I make space for honest conversations, constructive feedback, and a little experimentation, whether we’re talking through a tricky UX problem, refining a UI, navigating product decisions, or figuring out how to communicate an idea more clearly.
After years of designing products, working with different teams, and learning from both successes and mistakes, I see mentorship as a way of passing that knowledge forward. It’s also a two-way street. Every designer brings a different perspective, and I often find that mentoring others challenges me to rethink my own assumptions and keep learning.
3
Ideation
Ideation is where I explore possibilities, challenge assumptions, and collaborate to uncover smart, user-centered solutions. It’s where rough ideas start taking shape through sketches, flows, concepts, and quick prototypes. By exploring different directions early, I can turn thoughtful ideas into experiences that are not only useful and intuitive, but also beautifully designed and genuinely enjoyable to use. I’ve put ideation into practice across projects for Loto-Québec, Vosker, Beneva, and STM, just to name a few, turning early ideas into thoughtful, user-centered product experiences.




4
Ideation
Ideation is where I explore possibilities, challenge assumptions, and collaborate to uncover smart, user-centered solutions. It’s where rough ideas start taking shape through sketches, flows, concepts, and quick prototypes. By exploring different directions early, I can turn thoughtful ideas into experiences that are not only useful and intuitive, but also beautifully designed and genuinely enjoyable to use. I’ve put ideation into practice across projects for Loto-Québec, Vosker, Beneva, and STM, just to name a few, turning early ideas into thoughtful, user-centered product experiences.




4
Management
My years as a hands-on designer taught me how to bridge the realities of design and development, shaping how I lead teams. I understand what designers need to do great work and how to collaborate effectively with developers to bring ideas to life. My style is lean on design quality, flexible on how we get there. I set a high bar while giving my team space to challenge, experiment, and use their strengths to solve problems. I use Agile ceremonies to keep momentum, surface blockers, and align the team. For me, good management is about setting direction, building trust, and getting the best out of people.
5
Management
My years as a hands-on designer taught me how to bridge the realities of design and development, shaping how I lead teams. I understand what designers need to do great work and how to collaborate effectively with developers to bring ideas to life. My style is lean on design quality, flexible on how we get there. I set a high bar while giving my team space to challenge, experiment, and use their strengths to solve problems. I use Agile ceremonies to keep momentum, surface blockers, and align the team. For me, good management is about setting direction, building trust, and getting the best out of people.
5

Laurence Lessard
Sr. Designer, Loto-Québec
J’ai travaillé avec Steve pour la nouvelle app de Loto-Québec et ce fût un réel plaisir. Steve est très créatif et toujours prêt à aider. Il connaît très bien les tendances et les bonnes pratiques dans le domaine des applications mobiles. Je collaborerais avec lui de nouveau avec plaisir!
"

Laurence Lessard
Sr. Designer, Loto-Québec
J’ai travaillé avec Steve pour la nouvelle app de Loto-Québec et ce fût un réel plaisir. Steve est très créatif et toujours prêt à aider. Il connaît très bien les tendances et les bonnes pratiques dans le domaine des applications mobiles. Je collaborerais avec lui de nouveau avec plaisir!
"

Laurence Lessard
Sr. Designer, Loto-Québec
J’ai travaillé avec Steve pour la nouvelle app de Loto-Québec et ce fût un réel plaisir. Steve est très créatif et toujours prêt à aider. Il connaît très bien les tendances et les bonnes pratiques dans le domaine des applications mobiles. Je collaborerais avec lui de nouveau avec plaisir!
"

Richard Cohene
CMO, Dynamite & Garage
Steve is an incredible asset, his raw talent and eagle eye for design is truly remarkable. His ability to execute under pressure and produce the most comprehensive work doc with a truly customer centric approach was very impressive. Most importantly his empathy, sense of humour and being a quick thinker made it such a pleasure to work with him. I would most certainly work with Steve in the future.
"

Richard Cohene
CMO, Dynamite & Garage
Steve is an incredible asset, his raw talent and eagle eye for design is truly remarkable. His ability to execute under pressure and produce the most comprehensive work doc with a truly customer centric approach was very impressive. Most importantly his empathy, sense of humour and being a quick thinker made it such a pleasure to work with him. I would most certainly work with Steve in the future.
"

Richard Cohene
CMO, Dynamite & Garage
Steve is an incredible asset, his raw talent and eagle eye for design is truly remarkable. His ability to execute under pressure and produce the most comprehensive work doc with a truly customer centric approach was very impressive. Most importantly his empathy, sense of humour and being a quick thinker made it such a pleasure to work with him. I would most certainly work with Steve in the future.
"

Olivier Obin
Lead Designer, Mirego
Over the last three years, I've had the pleasure to work with Steve. His talent for producing delightful user interfaces is consistently impressive. With his keen eye for detail and strong focus on the end-user, Steve would be an outstanding asset to your product design team.
"

Olivier Obin
Lead Designer, Mirego
Over the last three years, I've had the pleasure to work with Steve. His talent for producing delightful user interfaces is consistently impressive. With his keen eye for detail and strong focus on the end-user, Steve would be an outstanding asset to your product design team.
"

Olivier Obin
Lead Designer, Mirego
Over the last three years, I've had the pleasure to work with Steve. His talent for producing delightful user interfaces is consistently impressive. With his keen eye for detail and strong focus on the end-user, Steve would be an outstanding asset to your product design team.
"

Rafael Bacelar
Engineer, Mozio
Steve is a talented and detail-oriented designer that can make complex problems look simple. Usability and beauty are words that go together in all his projects. He knows how to manage a design team and how to communicate with developers to speed up the development process.
"

Rafael Bacelar
Engineer, Mozio
Steve is a talented and detail-oriented designer that can make complex problems look simple. Usability and beauty are words that go together in all his projects. He knows how to manage a design team and how to communicate with developers to speed up the development process.
"

Rafael Bacelar
Engineer, Mozio
Steve is a talented and detail-oriented designer that can make complex problems look simple. Usability and beauty are words that go together in all his projects. He knows how to manage a design team and how to communicate with developers to speed up the development process.